![]() ![]() The very last dungeon tends to be a little grindy, even for strong characters. But even if you find a Tome of Knowledge, there’s no guarantee (I think) that a mana-using skill will be in there… Now, Tomes of Knowledge are common enough – I think you are basically guaranteed to find a couple per run – so maybe this isn’t a huge deal. ![]() In the game as it is, I have to either sell the items (boring), or hold on to the items and pray that I find a Tome of Knowledge or skill book that will give me skills that use mana. Although every character ends up different, and there are (random) myriad opportunities to branch out into unusual skills for a particular class, there isn’t a ton of player agency to it and I mostly felt like I needed to pray that RNG worked out.įor example, if I randomly find a bunch of +mana items on my warrior, then it would be nice to find some way to take advantage of that. I felt that "build diversity" - such as it is - is not very strong in Rogue Fable III. :Pįun traditional roguelike with lots of interacting mechanics and surprising twists to keep you on your toes. Difficult to pick up and too easy once you master it (though you can always use the few mods available to make it harder)įor anyone curious I actually have closer to 200 hours in the game, its just that most of them were spent playing a modded version. A few bugs due to still being in development Small community (small modding scene, no big youtubers, etc) No random bullshit, almost any run can be won Many viable/powerful playing styles (though you will not instantly feel it) High skill ceiling (the game can be beaten without getting hit once) Pictures in the community hub/store page are heavily outdated, as are most reviews due to the game getting a lot of updates Playable with only mouse though keyboard + mouse is preferable 10 classes & 8 races (any combination of class/race is possible, though not every is strong) Best part is outsmarting/figuring out difficult situations or breaking the game The web version is now many updates behind but is completely playable from start to finish and does a good job of showing off the core mechanics of the game. Game Demo:To try the game out right now check out the free web demo on Kongregate, NewGrounds or Itch.io. 50+ special bosses often spawning in special vaults or levels.200+ monsters each with their own abilities, behaviors, strengths and weaknesses.From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more! Flexible character development that allows and encourages experimentation as you adapt your build to the challenges and treasures found in each dungeon.8 distinct races, each with a special twist on the core gameplay.10 classes, each with a unique set of talents, abilities, strengths and weaknesses. ![]() While very challenging at times, every run is ultimately winnable and a true test of player skill and knowledge. ![]() The game was designed to be winnable in under an hour while still retaining the deep gameplay and wealth of content that the genre is famous for. Rogue Fable III captures the challenge, tactics, depth and complexity of classic roguelikes but with a modern interface that minimizes the learning curve for new players, and allows veteran roguelike fans to quickly get up to speed. None have survived, will you be the first to succeed? Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. ![]()
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