![]() That will certainly keep you hungry and less mentally exhausted as you go through quests. ![]() Once you get going in the game, you’ll find the strategy is thick, but the gameplay is fast. There’s a lot that is familiar with how the battling works, though I think that it nearly overcomplicates the instructions on what you should be focusing on at the beginning. The game wants you to strategize your movements, think about your enemy’s positioning, and attack with the most appropriate weapons and selections. On the front end, the movement and structure of The Dungeon of Naheulbeuk is quite typical and challenging, though not overly or seemingly tough thanks to the game’s humor. The backend reminds me a lot of Knights of the Old Republic, both in structure and functionality, though not quite as fun and risky as KOTOR on the surface, nor as groundbreaking. Anytime you’re motivated to get ‘into’ a fight in an RPG like this, you’re having a good experience. The backend encourages you to explore the game and pick fights, as you can gain new weapons, more money, and level up your character as things progress. Again, it is what you would expect from a tactical RPG. There are special moves for characters, depending on class and weapon, as well as an extensive skills tree that feeds you some solid new moves as you get better in the game. The design is turn-based with options to move, attack, and/or defend. Staying with ‘the usual’, the gameplay design is straight from most tactical RPGs, though the quests in the game seem less urgent than most. And, yes, I understand the humor may not be for everyone out there, but this 44-year-old reviewer found it refreshing, even if it was a tad bit on the goofy side. In other words, the game is fun and wacky in tone. The presentation and acting help to make the process feel far from monotonous. That sort of comedy and the script help to deviate from the usual tactical dryness that comes with RPGs of this type. You get a lot of shaped personalities with each different character (sarcastic leader, dumb grunts, cowardly thieves) and quite a bit of abuse towards dwarves for some strange reason (maybe Artefacts Studio has something against LOTR). That’s the biggest difference with this game when compared to other games like it, the tone is comedic and the delivery is spot-on. It’s quite simple on the surface in terms of functionality, but the script and the good acting help to make it less taxing than most tactical RPGs. You lead a ragtag band of fighters through a series of dungeons while clearing enemies, upgrading, and discovering cool stuff. ![]() The concept for The Dungeon of Naheulbeuk is quite simple. That is the case with Artefacts Studio’s The Dungeon of Naheulbeuk: The Amulet of Chaos, which features everything you want in a tactical RPG game and everything you don’t expect from being mean to a dwarf. While the concept of a tactical RPG hasn’t changed much over the years, and they can be a dime a dozen somedays, when you put in a good script, wacky characters, and unusually fun scenarios, the experience can be quite unique. ![]()
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